-ixmike

Afghanistan
On FACEIT since 2016 124 matches tracked 46 matches in 30 days
ELO ▼ 37
2,123
30-day peak: 2,160
Rank EU
#177,503
Afghanistan #255 in Afghanistan
Last updated:

How does -ixmike play?

Rating 1.11 K/R 0.80 ADR 87.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.1
Knife kills 4 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 33%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 35x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.1, ELO +120
= Stayed the same
Headshots at 58%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
33 matches · 52% win rate
In match 2 of the day −26 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −12 ELO, win rate 48%

-ixmike loses the most ELO on Dust 2: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 3.29 · Anubis
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.77 better than 67%
84.6 better than 70%
1.07 better than 63%
52% of 157 duels better than 56%
45% of 20 situations better than 70%
Anubis31
52% better than 49%
0.78 better than 68%
85.3 better than 73%
1.08 better than 66%
48% of 161 duels better than 31%
60% of 20 situations better than 92%
Ancient24
54% better than 60%
0.80 better than 78%
90.5 better than 89%
1.12 better than 82%
47% of 137 duels better than 25%
33% of 15 situations better than 42%
Mirage16
69% better than 96%
0.95 better than 98%
101.3 better than 99%
1.28 better than 96%
60% of 97 duels better than 90%
50% of 8 situations better than 82%
Nuke11
45% -
0.73 -
80.8 -
1.01-
62% of 50 duels -
67% of 3 situations -
Inferno6
33% -
0.72 -
77.9 -
1.08-
50% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ixmike plays

Across 124 matches -ixmike averages K/R 0.80, ADR 87.8 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 60 of 124 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 103 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. -ixmike loses the most ELO on Dust 2 (−55 ELO, win rate 52%). Things go best on Ancient (+56 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.1, ELO +120. Unchanged in recent months: Headshots at 58%, Win rate at 54%. Last 30 days: 46 matches, win rate 59%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.