-itzle7elz

Russia
On FACEIT since 2022 76 matches tracked
Last updated:

How does -itzle7elz play?

Rating 1.01 K/R 0.72 ADR 80.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 1.9
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 4%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -itzle7elz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.74
AugSepOctNov

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
25 matches · 40% win rate

-itzle7elz loses the most ELO on Dust 2: −26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 14%
0.77 better than 66%
84.4 better than 69%
1.07 better than 63%
55% of 122 duels better than 72%
25% of 12 situations better than 17%
Mirage20
40% better than 13%
0.64 better than 10%
73.5 better than 17%
0.91 better than 14%
38% of 120 duels better than 3%
46% of 13 situations better than 74%
Anubis14
64% -
0.75 -
78.7 -
1.07-
49% of 51 duels -
47% of 17 situations -
Ancient6
33% -
0.66 -
77.4 -
0.90-
42% of 38 duels -
0% of 2 situations -
Inferno4
100% -
0.86 -
97.4 -
1.21-
40% of 25 duels -
100% of 2 situations -
Nuke4
75% -
0.65 -
67.4 -
0.96-
53% of 17 duels -
33% of 3 situations -
Cache3
100% -
0.72 -
89.8 -
0.93-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -itzle7elz plays

Across 76 matches -itzle7elz averages K/R 0.72, ADR 80.2 and a rating of 1.01. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 27 of 76 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 2 aces. -itzle7elz loses the most ELO on Dust 2 (−26 ELO, win rate 40%). Things go best on Mirage (+28 ELO, win rate 40%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.