-irulan

USA
368 matches tracked 115 matches in 30 days
ELO ▲ 78
2,278
30-day peak: 2,377
Rank NA ▲ 885 places
#3,595
US #3,688 in US
30 days · prev. #4,480 · best #3,595
Last updated:

How does -irulan play?

Rating 1.01 K/R 0.74 ADR 80.1 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 368 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 8 in 368 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so right on the average (13.1%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 49x 4K, 2 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.9, Win rate at 47%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −135 ELO
69 matches · 35% win rate
On Inferno −45 ELO
38 matches · 26% win rate
On Thursdays −16 ELO, win rate 39%

-irulan loses the most ELO on Mirage: −135 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
58% better than 74%
0.69 better than 27%
75.5 better than 24%
0.95 better than 22%
47% of 294 duels better than 27%
39% of 46 situations better than 52%
Mirage69
35% better than 5%
0.76 better than 58%
83.1 better than 62%
1.02 better than 44%
50% of 317 duels better than 43%
35% of 37 situations better than 38%
Anubis66
52% better than 48%
0.75 better than 54%
82.3 better than 55%
1.03 better than 47%
54% of 316 duels better than 62%
38% of 34 situations better than 46%
Ancient64
52% right on the average
0.75 right on the average
79.5 better than 41%
1.05 better than 57%
51% of 257 duels right on the average
24% of 34 situations better than 17%
Inferno38
26% better than 1%
0.76 better than 56%
81.1 better than 47%
1.03 better than 39%
50% of 205 duels better than 29%
29% of 17 situations better than 27%
Cache33
48% -
0.72 -
81.0 -
0.98-
55% of 172 duels -
29% of 24 situations -
Nuke20
55% better than 48%
0.74 better than 46%
77.3 better than 33%
1.05 right on the average
47% of 104 duels better than 22%
46% of 13 situations better than 72%
Vertigo4
75% -
0.78 -
83.0 -
1.13-
64% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -irulan plays

Across 368 matches -irulan averages K/R 0.74, ADR 80.1 and a rating of 1.01. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 74 matches. In 130 of 368 matches the rating was 1.10 or higher (35%), in 145 it was below 0.90. In 283 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. -irulan loses the most ELO on Mirage (−135 ELO, win rate 35%). Things go best on Anubis (+196 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, +122 ELO. Improved over the last three months: ELO +65. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.9, Win rate at 47%. Last 30 days: 115 matches, win rate 47%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.