-impuls1ng

Russia
On FACEIT since 2015 233 matches tracked 55 matches in 30 days
ELO ▼ 36
2,925
30-day peak: 3,021
Rank EU ▼ 3,171 places
#12,144
Russia #3,484 in Russia
30 days · prev. #8,973 · best #5,501
Last updated:

How does -impuls1ng play?

Rating 1.11 (from 203 matches) K/R 0.79 ADR 85.5 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 5 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +303
= Stayed the same
ADR at 84.3
▼ Got worse
K/R −0.05, Rating −0.15, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
29 matches · 45% win rate
On Sundays −6 ELO, win rate 47%

-impuls1ng loses the most ELO in match 4 of the day: +24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
51% better than 40%
0.79 better than 66%
86.2 better than 71%
1.11 better than 68%
54% of 377 duels better than 62%
38% of 37 situations right on the average
Dust 272
51% better than 39%
0.77 better than 58%
84.5 better than 64%
1.10 better than 62%
51% of 223 duels better than 43%
43% of 40 situations better than 62%
Ancient37
62% better than 77%
0.87 better than 91%
91.3 better than 86%
1.24 better than 93%
53% of 115 duels better than 55%
43% of 14 situations better than 62%
Nuke25
48% better than 26%
0.72 better than 26%
78.6 better than 30%
0.98 better than 21%
48% of 84 duels better than 22%
53% of 15 situations better than 83%
Anubis10
50% -
0.73 -
80.0 -
0.98-
43% of 40 duels -
100% of 1 situations -
Cache7
43% -
0.85 -
88.3 -
1.15-
82% of 17 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -impuls1ng plays

Across 233 matches -impuls1ng averages K/R 0.79 and ADR 85.5; the rating across the 203 rated matches is 1.11. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 100 of 203 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 168 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: June 2026 at 1.28. -impuls1ng loses the most ELO in match 4 of the day (+24 ELO, win rate 45%). Things go best on Mirage (+88 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp, ELO +303. Got weaker: K/R −0.05, Rating −0.15, Win rate −4 pp. Unchanged in recent months: ADR at 84.3. Last 30 days: 55 matches, win rate 45%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.