-impi-

Austria
On FACEIT since 2014 252 matches tracked 75 matches in 30 days
Last updated:

How does -impi- play?

Rating 0.96 K/R 0.68 ADR 80.1 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.06 · Ø 1.02 better than 20%
Pistol kills per match 2.6
Knife kills 1 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 15%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 27x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.5, Headshots +3 pp, ELO +258
= Stayed the same
K/R at 0.69, Rating at 0.97
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 +70 ELO, win rate 47%
On Tuesdays −106 ELO, win rate 41%

-impi- loses the most ELO on Ancient: −91 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
64% better than 87%
0.69 better than 27%
79.2 better than 41%
0.98 better than 30%
55% of 306 duels better than 70%
50% of 40 situations better than 80%
Anubis61
54% better than 57%
0.70 better than 29%
82.1 better than 58%
1.00 better than 37%
51% of 252 duels better than 46%
42% of 43 situations better than 60%
Ancient41
51% better than 49%
0.70 better than 29%
76.7 better than 26%
0.99 better than 36%
49% of 114 duels better than 36%
41% of 44 situations better than 58%
Cache29
52% -
0.67 -
80.7 -
0.90-
50% of 138 duels -
36% of 11 situations -
Nuke26
42% better than 12%
0.64 better than 7%
79.9 better than 40%
0.89 better than 7%
40% of 96 duels better than 4%
36% of 11 situations better than 44%
Inferno19
53% better than 40%
0.67 better than 16%
87.0 better than 72%
0.96 better than 17%
62% of 65 duels better than 87%
22% of 9 situations better than 16%
Mirage4
25% -
0.60 -
63.8 -
0.88-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -impi- plays

Across 252 matches -impi- averages K/R 0.68, ADR 80.1 and a rating of 0.96. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 64% win rate in 72 matches. In 80 of 252 matches the rating was 1.10 or higher (32%), in 117 it was below 0.90. In 194 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. -impi- loses the most ELO on Ancient (−91 ELO, win rate 51%). Things go best on Nuke (+79 ELO, win rate 42%). Match no. 2 of the day goes best: 61% win rate, −17 ELO. Improved over the last three months: ADR +5.5, Headshots +3 pp, ELO +258. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97. Last 30 days: 75 matches, win rate 57%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.