-idle

Guernsey
On FACEIT since 2019 318 matches tracked 60 matches in 30 days
ELO ▲ 285
3,359
30-day peak: 3,402
Rank EU ▲ 483 places
#2,129
Guernsey #2 in Guernsey
30 days · prev. #2,612 · best #2,109
Last updated:

How does -idle play?

Rating 1.12 K/R 0.79 ADR 85.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 318 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Knife kills 2 in 318 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 69x 4K, 10 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 35%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +14 pp, ELO +673
= Stayed the same
ADR at 85.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −172 ELO
96 matches · 50% win rate
On Anubis −38 ELO
39 matches · 41% win rate
On Fridays −81 ELO, win rate 44%

-idle loses the most ELO from match 5 of the day: −172 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
49% better than 26%
0.76 right on the average
84.0 better than 59%
1.06 better than 48%
48% of 635 duels better than 23%
34% of 65 situations better than 36%
Dust 274
68% better than 91%
0.85 better than 84%
90.2 better than 83%
1.21 better than 85%
55% of 405 duels better than 63%
51% of 43 situations better than 82%
Anubis39
41% better than 11%
0.80 better than 71%
85.6 better than 70%
1.12 better than 68%
56% of 194 duels better than 70%
35% of 26 situations better than 41%
Ancient38
68% better than 88%
0.79 better than 66%
82.3 right on the average
1.15 better than 77%
52% of 182 duels right on the average
43% of 28 situations better than 62%
Nuke27
56% better than 43%
0.78 better than 54%
83.8 better than 56%
1.10 better than 56%
63% of 128 duels better than 90%
20% of 15 situations better than 12%
Cache4
75% -
0.66 -
69.9 -
1.01-
53% of 17 duels -
50% of 2 situations -
Inferno4
50% -
0.86 -
91.4 -
1.14-
78% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -idle plays

Across 318 matches -idle averages K/R 0.79, ADR 85.4 and a rating of 1.12. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 68% win rate in 74 matches. In 160 of 318 matches the rating was 1.10 or higher (50%), in 80 it was below 0.90. In 258 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: August 2026 at 1.17. -idle loses the most ELO from match 5 of the day (−172 ELO, win rate 50%). Things go best in match 3 of the day (+122 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +14 pp, ELO +673. Unchanged in recent months: ADR at 85.6. Last 30 days: 60 matches, win rate 60%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.