-icecream_

JP
69 matches tracked
ELO
2,564
Peak across recorded matches: 2,575
Rank SEA ▲ 31 places
#839
#27 in JP
30 days · prev. #870 · best #835
Last updated:

How does -icecream_ play?

Rating 1.22 (from 27 matches) K/R 0.86 ADR 89.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 44% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 0% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
AWPerEntryDamage
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

-icecream_ wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

-icecream_ wins 33 of 100 1v1s. 7 percentage points below the level 10 average (40%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.18 kills per death. 0.14 above the level 10 average (1.04).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 19%+8 pp better than 82%
K/D 1.18+0.14 better than 88%
Pistol kills per match 4.2
Knife kills 5 in 69 matches

Impact

Strength
Damage and big rounds

-icecream_ gets exactly 2 kills in 17.9 of 100 rounds. 4.5 percentage points above the level 10 average (13.4%).

2K rounds 17.9%+4.5 pp better than 99%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.20 enemies flashed per round (20 per 100 rounds). 0.10 below the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +15 pp, ELO +315
= Stayed the same
K/R at 0.86, ADR at 88.6, Headshots at 56%
▼ Got worse
Rating −0.21

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months unchanged at 0.86. 0.12 above the level 10 average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −21 ELO, win rate 54%

-icecream_ loses the most ELO in match 1 of the day: +12 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 51 · Inferno
  3. Highest rating in a match: 1.59 · Inferno

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 87%
0.94 better than 98%
95.4 better than 95%
1.25-
68% of 71 duels better than 99%
33% of 9 situations better than 34%
Dust 214
57% -
0.80 -
86.6 -
1.18-
62% of 39 duels -
0% of 2 situations -
Ancient11
64% -
0.92 -
92.7 -
1.18-
71% of 21 duels -
33% of 3 situations -
Anubis11
45% -
0.81 -
84.8 -
1.30-
51% of 43 duels -
17% of 6 situations -
Inferno8
50% -
0.90 -
94.1 -
1.29-
52% of 50 duels -
33% of 6 situations -
Cache5
80% -
0.58 -
66.7 -
0.96-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -icecream_ plays

Across 69 matches -icecream_ averages K/R 0.86 and ADR 89.3; the rating across the 27 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 94% of level 10 players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 players. Averages 19.2 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 19 of 27 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.38. -icecream_ loses the most ELO in match 1 of the day (+12 ELO, win rate 50%). Improved over the last three months: Win rate +15 pp, ELO +315. Got weaker: Rating −0.21. Unchanged in recent months: K/R at 0.86, ADR at 88.6, Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.