-hurB-

Seychelles
On FACEIT since 2015 287 matches tracked 28 matches in 30 days
ELO ▼ 84
2,293
30-day peak: 2,401
Rank NA ▼ 1,489 places
#3,268
Seychelles #3 in Seychelles
30 days · prev. #1,779 · best #1,766
Last updated:

How does -hurB- play?

Rating 1.04 (from 283 matches) K/R 0.76 ADR 80.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 287 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 43x 4K, 7 aces in 224 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 80.5, Headshots at 57%, Win rate at 50%, ELO at 2,318
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
106 matches · 49% win rate
On Anubis −113 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 +7 ELO, win rate 35%
On Sundays −73 ELO, win rate 33%

-hurB- loses the most ELO on Mirage: −113 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
49% better than 36%
0.75 right on the average
81.4 better than 51%
1.02 better than 43%
53% of 418 duels better than 60%
30% of 71 situations better than 26%
Dust 254
50% better than 44%
0.77 better than 63%
81.0 better than 49%
1.07 better than 59%
54% of 196 duels better than 65%
35% of 31 situations better than 42%
Anubis30
37% better than 8%
0.75 better than 54%
78.3 better than 35%
1.05 better than 55%
45% of 98 duels better than 16%
31% of 16 situations better than 33%
Nuke29
69% better than 84%
0.73 better than 37%
74.6 better than 16%
0.98 better than 27%
48% of 103 duels better than 25%
63% of 16 situations better than 94%
Cache25
48% -
0.72 -
76.6 -
0.99-
53% of 88 duels -
33% of 12 situations -
Ancient24
33% better than 5%
0.85 better than 89%
87.7 better than 76%
1.14 better than 80%
52% of 85 duels right on the average
31% of 16 situations better than 34%
Inferno14
36% -
0.82 -
82.9 -
1.08-
53% of 53 duels -
44% of 9 situations -
Vertigo5
100% -
0.77 -
80.7 -
1.15-
38% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hurB- plays

Across 287 matches -hurB- averages K/R 0.76 and ADR 80.5; the rating across the 283 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 116 of 287 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 224 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. -hurB- loses the most ELO on Mirage (−113 ELO, win rate 49%). Things go best on Nuke (+77 ELO, win rate 69%). Match no. 3 of the day goes best: 56% win rate, +28 ELO. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 80.5, Headshots at 57%, Win rate at 50%, ELO at 2,318. Last 30 days: 28 matches, win rate 39%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.