-houmuru

South Korea
On FACEIT since 2024 42 matches tracked 26 matches in 30 days
ELO ▼ 17
2,369
30-day peak: 2,430
Rank EU
#86,291
South Korea #1,449 in South Korea
Last updated:

How does -houmuru play?

Rating 1.26 K/R 0.88 ADR 91.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 42 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 38% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 10x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -houmuru is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: October 2026 with 0.98.

Patterns

Soon this shows where -houmuru loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 82%
0.99 better than 99%
99.3 better than 98%
1.43 better than 99%
65% of 72 duels better than 98%
36% of 11 situations better than 43%
Dust 212
58% -
0.88 -
91.2 -
1.29-
57% of 60 duels -
33% of 9 situations -
Ancient4
0% -
0.63 -
79.0 -
0.78-
46% of 28 duels -
25% of 4 situations -
Anubis3
0% -
0.60 -
65.5 -
0.94-
58% of 12 duels -
0% of 1 situations -
Nuke3
100% -
1.03 -
98.0 -
1.45-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -houmuru plays

Across 42 matches -houmuru averages K/R 0.88, ADR 91.3 and a rating of 1.26. Biggest strength: 3K rounds at 6.5%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 60% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 27 of 42 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.41. Last 30 days: 26 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.