-hopeIess

Greece
On FACEIT since 2026 493 matches tracked 157 matches in 30 days
ELO ▼ 201
3,388
30-day peak: 4,010
Rank EU ▼ 1,742 places
#2,090
Greece #3 in Greece
30 days · prev. #348 · best #117
Last updated:

How does -hopeIess play?

Rating 1.09 (from 373 matches) K/R 0.80 ADR 88.3 from 493 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 373 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.06).

Headshot rate 51%−1 pp · Ø 52% better than 39%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.12+0.06 · Ø 1.06 better than 63%
Pistol kills per match 3.0 from the last 373
Knife kills 1 in 373 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 69%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 124x 4K, 20 aces in 493 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +81, First kills +1 pp, Clutch 1v1 +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.8, Win rate −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Slightly above the average (0.75).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −300 ELO
57 matches · 42% win rate
In match 4 of the day −207 ELO
37 matches · 38% win rate
On Thursdays +124 ELO, win rate 41%

-hopeIess loses the most ELO on Anubis: −300 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 3.45 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 30%
0.78 better than 60%
86.8 better than 73%
1.07 better than 53%
49% of 646 duels better than 29%
37% of 78 situations better than 45%
Dust 291
52% better than 39%
0.80 better than 69%
87.3 better than 74%
1.14 better than 70%
52% of 429 duels better than 46%
39% of 36 situations better than 49%
Ancient63
59% better than 63%
0.80 better than 71%
87.9 better than 76%
1.12 better than 70%
54% of 302 duels better than 60%
41% of 32 situations better than 57%
Anubis57
42% better than 13%
0.73 better than 39%
81.7 better than 51%
1.01 better than 33%
55% of 283 duels better than 65%
44% of 25 situations better than 66%
Nuke27
56% better than 47%
0.84 better than 79%
86.4 better than 68%
1.19 better than 79%
52% of 128 duels better than 42%
43% of 21 situations better than 64%
Cache3
0% -
0.68 -
83.7 -
0.96-
22% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hopeIess plays

Across 493 matches -hopeIess averages K/R 0.80 and ADR 88.3; the rating across the 373 rated matches is 1.09. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 63 matches. In 164 of 373 matches the rating was 1.10 or higher (44%), in 130 it was below 0.90. In 493 matches with detailed stats: 124 4Ks and 20 aces. Best month by rating: September 2026 at 1.16. -hopeIess loses the most ELO on Anubis (−300 ELO, win rate 42%). Things go best on Ancient (+223 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +81, First kills +1 pp, Clutch 1v1 +15 pp. Got weaker: K/R −0.08, ADR −6.8, Win rate −6 pp. Last 30 days: 157 matches, win rate 50%, net ELO −194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.