-hex7

Ukraine
On FACEIT since 2016 331 matches tracked 107 matches in 30 days
ELO ▲ 311
2,603
30-day peak: 2,603
Rank EU
#40,224
Ukraine #1,734 in Ukraine
Last updated:

How does -hex7 play?

Rating 1.05 K/R 0.74 ADR 78.7 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.05+0.01 · Ø 1.04 better than 47%
Pistol kills per match 3.3
Knife kills 9 in 331 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 34%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 70x 4K, 5 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -hex7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 331 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: November 2026 with 0.77.

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
22 matches · 45% win rate
On Inferno −39 ELO
33 matches · 45% win rate
On Wednesdays −217 ELO, win rate 41%

-hex7 loses the most ELO on Ancient: −85 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 55%
0.79 better than 69%
83.0 better than 57%
1.12 better than 71%
53% of 426 duels better than 57%
40% of 42 situations better than 55%
Mirage87
48% better than 33%
0.70 better than 28%
75.9 better than 22%
0.98 better than 28%
49% of 396 duels better than 35%
34% of 44 situations better than 38%
Anubis37
49% better than 32%
0.69 better than 20%
72.3 better than 7%
1.00 better than 32%
42% of 143 duels better than 7%
52% of 21 situations better than 83%
Inferno33
45% better than 15%
0.76 better than 44%
80.2 better than 32%
1.11 right on the average
54% of 123 duels better than 44%
33% of 27 situations better than 31%
Cache23
48% -
0.76 -
80.1 -
1.08-
53% of 112 duels -
40% of 20 situations -
Ancient22
45% better than 23%
0.73 better than 36%
78.5 better than 28%
1.03 better than 42%
48% of 85 duels better than 25%
15% of 13 situations better than 7%
Nuke21
52% better than 30%
0.70 better than 16%
77.8 better than 21%
0.98 better than 16%
53% of 101 duels better than 48%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -hex7 plays

Across 331 matches -hex7 averages K/R 0.74, ADR 78.7 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 107 matches. In 135 of 331 matches the rating was 1.10 or higher (41%), in 121 it was below 0.90. In 331 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: November 2026 at 1.11. -hex7 loses the most ELO on Ancient (−85 ELO, win rate 45%). Things go best on Nuke (+60 ELO, win rate 52%). Match no. 3 of the day goes best: 66% win rate, −94 ELO. Last 30 days: 107 matches, win rate 53%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.