-hex---

Mexico
On FACEIT since 2015 334 matches tracked 129 matches in 30 days
Last updated:

How does -hex--- play?

Rating 1.04 (from 333 matches) K/R 0.78 ADR 84.8 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 333 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.1
Knife kills 7 in 334 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 74x 4K, 5 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ELO +326
= Stayed the same
ADR at 86.5, Win rate at 55%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
47 matches · 40% win rate
On Inferno −74 ELO
44 matches · 59% win rate
Between 6:00 and 12:00 −117 ELO, win rate 50%
On Tuesdays −2 ELO, win rate 43%

-hex--- loses the most ELO in match 2 of the day: −78 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.26 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
57% better than 68%
0.78 better than 68%
84.1 better than 66%
1.06 better than 59%
53% of 466 duels better than 60%
47% of 45 situations better than 74%
Dust 278
50% better than 42%
0.75 better than 54%
84.7 better than 69%
0.99 better than 31%
47% of 508 duels better than 27%
42% of 24 situations better than 61%
Ancient44
55% better than 58%
0.76 better than 57%
84.3 better than 64%
1.00 better than 37%
49% of 243 duels better than 36%
42% of 19 situations better than 61%
Inferno44
59% better than 62%
0.78 better than 67%
85.9 better than 71%
1.09 better than 64%
48% of 340 duels better than 22%
57% of 21 situations better than 90%
Cache37
62% -
0.82 -
88.2 -
1.13-
50% of 245 duels -
7% of 15 situations -
Anubis27
48% better than 36%
0.74 better than 48%
80.9 better than 48%
0.98 better than 29%
49% of 178 duels better than 34%
50% of 18 situations better than 80%
Nuke22
55% better than 56%
0.83 better than 81%
87.6 better than 82%
1.09 better than 62%
60% of 120 duels better than 85%
27% of 11 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How -hex--- plays

Across 334 matches -hex--- averages K/R 0.78 and ADR 84.8; the rating across the 333 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 37 matches. In 137 of 333 matches the rating was 1.10 or higher (41%), in 120 it was below 0.90. In 264 matches with detailed stats: 74 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. -hex--- loses the most ELO in match 2 of the day (−78 ELO, win rate 40%). Things go best from match 5 of the day (+75 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ELO +326. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.5, Win rate at 55%. Last 30 days: 129 matches, win rate 56%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.