-heaven999

Germany
On FACEIT since 2015 236 matches tracked 43 matches in 30 days
ELO ▲ 132
2,949
30-day peak: 2,991
Rank EU ▼ 1,840 places
#9,399 #214 in DE
30 days · before #7,559 · best #7,492
Last updated:

How does -heaven999 play?

Rating 1.15 (from 162 matches) K/R 0.77 ADR 87.4 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 10%−1 pp better than 56%
K/D 1.19+0.16 better than 89%
Pistol kills per match 2.8
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 34x 4K, 7 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.7+3.6 better than 98%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.5, ELO +139
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
75 matches · 55% wins
In match 2 of the day −54 ELO
59 matches · 53% wins
On Saturdays −101 ELO, win rate 46%

-heaven999 loses the most ELO on Dust 2: −81 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 60%
0.73 better than 46%
83.9 better than 67%
1.10 better than 68%
51% of 348 duels level
35% of 48 situations better than 41%
Inferno38
63% better than 72%
0.79 better than 72%
86.8 better than 71%
1.24 better than 95%
54% of 125 duels better than 61%
48% of 21 situations better than 67%
Ancient36
50% better than 41%
0.78 better than 68%
84.8 better than 66%
1.04 better than 53%
61% of 106 duels better than 93%
37% of 30 situations level
Cache26
65% -
0.89 -
102.2 -
1.30-
59% of 103 duels -
35% of 26 situations -
Anubis24
71% better than 97%
0.77 better than 65%
90.4 better than 89%
1.18-
60% of 78 duels better than 89%
80% of 10 situations better than 99%
Nuke19
47% better than 20%
0.70 better than 21%
82.8 better than 52%
1.00-
50% of 74 duels better than 32%
32% of 19 situations better than 33%
Mirage12
58% -
0.91 -
96.6 -
1.42-
40% of 35 duels -
36% of 14 situations -
Awp_india3
67% -
0.58 -
59.1 -
-
59% of 56 duels -
59% of 56 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -heaven999 plays

Across 236 matches -heaven999 averages K/R 0.77 and ADR 87.4; the rating across the 162 rated matches is 1.15. Biggest strength: Utility damage per round at 7.7. That is better than 98% of players on level 10. On average 17.4 kills per match, 48% of them headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 86 of 162 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 166 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: August 2026 at 1.21. -heaven999 loses the most ELO on Dust 2 (−81 ELO, win rate 55%). Things go best in match 1 of the day (+125 ELO, win rate 65%). Improved over the last three months: K/R +0.06, ADR +5.5, ELO +139. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 43 matches, win rate 63%, ELO balance +111.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.