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-hctr1011

Vietnam
On FACEIT since 2020 217 matches tracked 41 matches in 30 days
ELO
2,265
Peak across recorded matches: 2,265
Rank SEA ▲ 1,227 places
#2,684
Vietnam #488 in Vietnam
30 days · prev. #3,911 · best #2,643
Last updated:

How does -hctr1011 play?

Rating 0.96 (from 168 matches) K/R 0.68 ADR 75.5 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 217 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 30x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +183
= Stayed the same
K/R at 0.69, ADR at 75.8, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
42 matches · 57% win rate
On Inferno −47 ELO
31 matches · 42% win rate
On Wednesdays −25 ELO, win rate 28%

-hctr1011 loses the most ELO on Dust 2: −49 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 33%
0.67 better than 15%
73.3 better than 13%
0.94 better than 17%
43% of 233 duels better than 10%
39% of 36 situations better than 51%
Dust 242
57% better than 68%
0.69 better than 23%
75.9 better than 22%
1.02 better than 42%
47% of 131 duels better than 27%
27% of 26 situations better than 21%
Inferno31
42% better than 10%
0.63 better than 5%
72.4 better than 8%
0.83 better than 1%
42% of 97 duels better than 5%
0% of 4 situations better than 1%
Ancient28
50% better than 40%
0.68 better than 18%
76.8 better than 25%
0.97 better than 26%
49% of 49 duels better than 35%
22% of 9 situations better than 13%
Anubis20
65% better than 86%
0.80 better than 74%
87.0 better than 76%
1.18-
55% of 40 duels better than 69%
35% of 17 situations better than 45%
Cache15
80% better than 99%
0.72 better than 43%
79.4 better than 43%
1.00-
54% of 65 duels better than 60%
33% of 6 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How -hctr1011 plays

Across 217 matches -hctr1011 averages K/R 0.68 and ADR 75.5; the rating across the 168 rated matches is 0.96. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 54 of 168 matches the rating was 1.10 or higher (32%), in 84 it was below 0.90. In 148 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. -hctr1011 loses the most ELO on Dust 2 (−49 ELO, win rate 57%). Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +183. Unchanged in recent months: K/R at 0.69, ADR at 75.8, Headshots at 50%. Last 30 days: 41 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.