-hawkkk

Hong Kong
On FACEIT since 2021 291 matches tracked 199 matches in 30 days
ELO ▼ 341
2,971
30-day peak: 3,403
Rank EU ▼ 7,971 places
#9,928
Hong Kong #27 in Hong Kong
30 days · prev. #1,957 · best #1,957
Last updated:

How does -hawkkk play?

Rating 1.09 (from 262 matches) K/R 0.71 ADR 73.9 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.9 from the last 262
Knife kills 10 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.7%).

2K rounds 12.6%−1.1 pp · Ø 13.7% better than 22%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 60x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -hawkkk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 273 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.83
AugSepOctNov

Best month: November 2026 with 0.83.

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
25 matches · 44% win rate
On Dust 2 −138 ELO
78 matches · 54% win rate
On Mirage −110 ELO
66 matches · 52% win rate

-hawkkk loses the most ELO in match 3 of the day: −146 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
54% right on the average
0.81 better than 74%
84.5 better than 64%
1.11 better than 65%
59% of 410 duels better than 83%
52% of 25 situations better than 84%
Mirage66
52% better than 43%
0.80 better than 71%
82.5 better than 53%
1.09 better than 62%
51% of 335 duels better than 43%
29% of 38 situations better than 21%
Anubis43
49% better than 32%
0.77 better than 59%
79.2 better than 36%
1.10 better than 64%
53% of 202 duels better than 54%
23% of 22 situations better than 15%
Ancient38
45% better than 23%
0.76 right on the average
81.3 better than 44%
1.05 right on the average
51% of 170 duels better than 42%
50% of 14 situations better than 78%
Cache21
67% better than 80%
0.83 better than 68%
84.2 better than 47%
1.13 better than 54%
53% of 96 duels better than 45%
55% of 11 situations better than 83%
Nuke10
40% -
0.75 -
78.7 -
1.05-
49% of 47 duels -
25% of 4 situations -
Inferno5
20% -
0.75 -
81.0 -
1.06-
47% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hawkkk plays

Across 291 matches -hawkkk averages K/R 0.71 and ADR 73.9; the rating across the 262 rated matches is 1.09. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 124 of 262 matches the rating was 1.10 or higher (47%), in 80 it was below 0.90. In 291 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. -hawkkk loses the most ELO in match 3 of the day (−146 ELO, win rate 44%). Things go best on Cache (+28 ELO, win rate 67%). Match no. 2 of the day goes best: 58% win rate, −1 ELO. Last 30 days: 199 matches, win rate 51%, net ELO −285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.