-hardmode
Name history of -hardmode
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -hardmode play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,636 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.01).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.13 (at the start 1.12). Well above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 87.2. Last 3 months: 81.5 (at the start 86.1). Just above the average (80.0).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 50%). Just above the average (48%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 57% (at the start 64%). Well above the average (51%).
Best month: November 2026 with 1,968. Last 3 months: 1,968 (at the start 1,695).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hardmode loses the most ELO on Mirage: −22 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Mirage
- Most kills in a match: 50 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hardmode plays
Across 148 matches -hardmode averages K/R 0.78 and ADR 82.8; the rating across the 127 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 17.0 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 127 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. -hardmode loses the most ELO on Mirage (−22 ELO, win rate 64%). Things go best on Dust 2 (+55 ELO, win rate 60%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: ELO +273. Got weaker: K/R −0.04, ADR −4.6, Win rate −7 pp. Unchanged in recent months: Rating at 1.13, Headshots at 49%. Last 30 days: 20 matches, win rate 60%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.