-had3ss

Russia
On FACEIT since 2021 345 matches tracked 57 matches in 30 days
ELO ▲ 17
3,018
30-day peak: 3,179
Rank EU ▼ 3,671 places
#8,014
Russia #2,193 in Russia
30 days · prev. #4,343 · best #4,343
Last updated:

How does -had3ss play?

Rating 1.07 (from 296 matches) K/R 0.74 ADR 80.9 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.9
Knife kills 1 in 345 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 40x 4K, 7 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 28%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.23, ADR +7.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −394

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −308 ELO
56 matches · 46% win rate
On Dust 2 −166 ELO
87 matches · 54% win rate
Between 18:00 and 24:00 −172 ELO, win rate 43%
On Wednesdays −205 ELO, win rate 45%

-had3ss loses the most ELO on Ancient: −308 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 54 · Mirage
  3. Highest rating in a match: 2.42 · Mirage
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
51% better than 34%
0.74 better than 40%
81.7 better than 47%
1.07 right on the average
59% of 469 duels better than 84%
25% of 83 situations better than 13%
Dust 287
54% better than 47%
0.75 better than 47%
80.7 better than 44%
1.09 better than 55%
54% of 332 duels better than 58%
38% of 45 situations better than 46%
Ancient56
46% better than 20%
0.79 better than 65%
85.9 better than 68%
1.11 better than 66%
49% of 176 duels better than 30%
42% of 36 situations better than 58%
Anubis45
56% right on the average
0.73 better than 38%
78.3 better than 32%
1.04 better than 42%
53% of 197 duels right on the average
23% of 26 situations better than 15%
Nuke18
50% better than 26%
0.69 better than 17%
77.4 better than 26%
0.98-
45% of 42 duels better than 12%
22% of 9 situations better than 15%
Cache10
60% -
0.65 -
68.4 -
0.95-
56% of 36 duels -
46% of 13 situations -
Inferno3
67% -
0.59 -
73.7 -
0.88-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -had3ss plays

Across 345 matches -had3ss averages K/R 0.74 and ADR 80.9; the rating across the 296 rated matches is 1.07. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 118 of 296 matches the rating was 1.10 or higher (40%), in 98 it was below 0.90. In 295 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. -had3ss loses the most ELO on Ancient (−308 ELO, win rate 46%). Things go best on Mirage (+145 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: K/R +0.10, Rating +0.23, ADR +7.7. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −394. Last 30 days: 57 matches, win rate 49%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.