-gz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Strength3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.30 K/D and so well above the average (1.03).
Impact
Strength3.2 MVPs per match and so well above the average (2.3).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.99. Last 3 months: 0.90 (at the start 0.96). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.40. Last 3 months: 1.25 (at the start 1.34). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 99.5. Last 3 months: 92.7 (at the start 98.8). Well above the average (80.7).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 52% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: October 2026 with 2,173. Last 3 months: 2,096 (at the start 2,048).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-gz_ loses the most ELO in match 3 of the day: ±0 ELO, 35% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 49 · Dust 2
- Highest rating in a match: 2.32 · Overpass
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How -gz_ plays
Across 103 matches -gz_ averages K/R 0.91, ADR 93.9 and a rating of 1.27. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 72% win rate in 25 matches. In 71 of 103 matches the rating was 1.10 or higher (69%), in 17 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.40. -gz_ loses the most ELO in match 3 of the day (±0 ELO, win rate 35%). Things go best on Ancient (+63 ELO, win rate 48%). Match no. 2 of the day goes best: 68% win rate, +39 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −6.1. Unchanged in recent months: Win rate at 50%, ELO at 2,096. Last 30 days: 62 matches, win rate 48%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.