-gxl

Russia
On FACEIT since 2021 279 matches tracked 98 matches in 30 days
ELO ▼ 141
2,537
30-day peak: 2,762
Rank EU
#48,808
Russia #13,933 in Russia
Last updated:

How does -gxl play?

Rating 1.00 K/R 0.72 ADR 77.6 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 3.5
Knife kills 1 in 279 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 30x 4K, 5 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 39%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.1
= Stayed the same
Headshots at 56%, Win rate at 48%
▼ Got worse
ELO −80

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −260 ELO
102 matches · 47% win rate
In match 1 of the day −230 ELO
48 matches · 35% win rate
On Tuesdays −111 ELO, win rate 41%

-gxl loses the most ELO on Dust 2: −260 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
47% better than 29%
0.75 right on the average
79.4 better than 40%
1.04 better than 48%
49% of 478 duels better than 35%
36% of 53 situations better than 44%
Ancient80
46% better than 26%
0.71 better than 28%
77.8 better than 28%
0.97 better than 24%
45% of 333 duels better than 15%
40% of 43 situations better than 53%
Anubis47
55% better than 54%
0.70 better than 25%
74.9 better than 15%
1.00 better than 32%
46% of 211 duels better than 18%
29% of 21 situations better than 26%
Nuke19
47% better than 22%
0.63 better than 8%
69.9 better than 5%
0.85 better than 4%
47% of 90 duels better than 23%
0% of 6 situations better than 1%
Inferno16
50% better than 29%
0.73 better than 30%
77.9 better than 21%
1.00 better than 22%
50% of 84 duels better than 30%
33% of 12 situations better than 37%
Cache13
46% -
0.73 -
82.6 -
0.97-
45% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gxl plays

Across 279 matches -gxl averages K/R 0.72, ADR 77.6 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Anubis with a 55% win rate in 47 matches. In 94 of 279 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 201 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: November 2026 at 1.08. -gxl loses the most ELO on Dust 2 (−260 ELO, win rate 47%). Things go best on Anubis (+60 ELO, win rate 55%). Match no. 4 of the day goes best: 72% win rate. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.1. Got weaker: ELO −80. Unchanged in recent months: Headshots at 56%, Win rate at 48%. Last 30 days: 98 matches, win rate 46%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.