-grank
Name history of -grank
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -grank play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Strength34% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength1.15 K/D and so clearly above the average (1.02).
Impact
Strength3.1 MVPs per match and so well above the average (2.3).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months unchanged at 0.82. Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19.
Damage per round (ADR)
Best month: August 2026 with 93.0. Last 3 months: 89.0 (at the start 88.2). Clearly above the average (80.2).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 55% (at the start 51%). Well above the average (47%).
Matches won (win rate)
Best month: April 2026 with 59%. Last 3 months: 51% (at the start 59%). Right on the average (51%).
Best month: August 2026 with 2,130.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-grank loses the most ELO on Dust 2: −27 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.22 · Inferno
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How -grank plays
Across 177 matches -grank averages K/R 0.82 and ADR 88.9; the rating across the 136 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 8 players. Averages 17.5 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 20 matches. In 76 of 136 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 136 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. -grank loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best on Mirage (+90 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.