-grank

Brazil
177 matches tracked
Last updated:

How does -grank play?

Rating 1.14 (from 136 matches) K/R 0.82 ADR 88.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
ClutcherMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 54%+7 pp · Ø 47% better than 82%
AWP share of kills 8%−3 pp · Ø 11% better than 50%
K/D 1.15+0.13 · Ø 1.02 better than 91%
Pistol kills per match 2.9
Knife kills 5 in 177 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 98%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 71%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 33x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.82, ADR at 89.0
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with Apr 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.82. Clearly above the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
22 matches · 50% win rate
On Inferno −19 ELO
20 matches · 80% win rate
Between 18:00 and 24:00 −53 ELO, win rate 38%
On Sundays −30 ELO, win rate 42%

-grank loses the most ELO on Dust 2: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Inferno
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 51%
0.83 better than 88%
89.5 better than 88%
1.11 better than 80%
51% of 280 duels right on the average
42% of 31 situations better than 60%
Dust 222
50% right on the average
0.74 better than 59%
82.2 better than 63%
0.98 better than 39%
54% of 100 duels better than 71%
50% of 10 situations better than 82%
Inferno20
80% better than 99%
0.91 better than 98%
95.3 better than 96%
1.31 better than 98%
67% of 69 duels better than 99%
44% of 25 situations better than 71%
Anubis16
44% better than 30%
0.78 better than 74%
84.9 better than 73%
1.10-
44% of 59 duels better than 16%
43% of 14 situations better than 66%
Ancient15
33% better than 9%
0.88 better than 96%
93.5 better than 95%
1.24-
59% of 61 duels better than 90%
33% of 12 situations better than 41%
Nuke15
40% better than 11%
0.78 better than 64%
84.9 better than 69%
1.12-
48% of 46 duels better than 31%
60% of 5 situations better than 91%
Cache6
50% -
0.86 -
88.0 -
1.25-
63% of 24 duels -
33% of 3 situations -
Aim_map_faceit4
100% -
0.70 -
75.1 -
1.09-
58% of 45 duels -
37% of 19 situations -
Vertigo4
50% -
0.95 -
109.9 -
1.30-
64% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -grank plays

Across 177 matches -grank averages K/R 0.82 and ADR 88.9; the rating across the 136 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 8 players. Averages 17.5 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 20 matches. In 76 of 136 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 136 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. -grank loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best on Mirage (+90 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.