-gothplusemo

Denmark
On FACEIT since 2021 144 matches tracked 51 matches in 30 days
ELO ▼ 17
2,502
30-day peak: 2,519
Rank EU
#55,741
Denmark #1,498 in Denmark
Last updated:

How does -gothplusemo play?

Rating 1.24 (from 116 matches) K/R 0.86 ADR 87.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 5% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.24+0.19 · Ø 1.05 better than 92%
Pistol kills per match 3.0
Knife kills 3 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 19x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.9, ELO +202
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%

-gothplusemo loses the most ELO on Ancient: −35 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.90 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 68%
0.85 better than 86%
87.4 better than 76%
1.30 better than 96%
55% of 143 duels better than 70%
43% of 28 situations better than 66%
Dust 235
54% better than 54%
0.85 better than 88%
89.0 better than 83%
1.17 better than 83%
64% of 151 duels better than 96%
69% of 13 situations better than 98%
Anubis25
56% better than 59%
0.90 better than 95%
91.0 better than 88%
1.28 better than 96%
61% of 93 duels better than 91%
25% of 12 situations better than 20%
Ancient21
43% better than 17%
0.87 better than 91%
87.8 better than 76%
1.28-
65% of 49 duels better than 97%
42% of 12 situations better than 62%
Inferno11
64% -
0.82 -
84.9 -
1.21-
60% of 35 duels -
13% of 8 situations -
Nuke8
63% -
0.80 -
81.2 -
1.18-
51% of 35 duels -
50% of 4 situations -
Cache4
50% -
0.77 -
81.2 -
1.07-
46% of 24 duels -
50% of 2 situations -
Overpass3
67% -
0.85 -
83.4 -
1.20-
90% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gothplusemo plays

Across 144 matches -gothplusemo averages K/R 0.86 and ADR 87.7; the rating across the 116 rated matches is 1.24. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 71 of 116 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 57 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. -gothplusemo loses the most ELO on Ancient (−35 ELO, win rate 43%). Things go best on Anubis (+19 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.9, ELO +202. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 51 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.