-godbanned
Compared with 1,122 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Weakness34% headshots and so well below the average (45%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.0%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.91. Last 3 months: 0.85 (at the start 0.91). Well below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 80.0. Last 3 months: 71.9 (at the start 80.0). Clearly below the average (79.0).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 31% (at the start 38%). Well below the average (45%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 60% (at the start 71%). Well above the average (49%).
Best month: August 2026 with 1,273.
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 57%. Last 3 months: 44% (at the start 25%). Clearly above the average (37%).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 24 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.96 · Ancient
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How -godbanned plays
Across 41 matches -godbanned averages K/R 0.65, ADR 76.0 and a rating of 0.88. Most room to improve: Headshot rate at 34%, better than only 4% of level 6 players. Averages 14.0 kills per match with 34% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 7 of 41 matches the rating was 1.10 or higher (17%), in 25 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. Improved over the last three months: First kills +2 pp, Clutch 1v1 +19 pp. Got weaker: Rating −0.06, ADR −8.1, Headshots −7 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.63. Last 30 days: 6 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.