-gnomo
How does -gnomo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 0.98 (at the start 0.96). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 88.3. Last 3 months: 77.4 (at the start 78.8). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 49% (at the start 44%). Just below the average (50%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 57% (at the start 47%). Well above the average (50%).
Best month: October 2026 with 2,442. Last 3 months: 2,396 (at the start 2,095).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-gnomo loses the most ELO on Cache: −48 ELO, 58% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 1.71 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How -gnomo plays
Across 135 matches -gnomo averages K/R 0.70 and ADR 77.9; the rating across the 115 rated matches is 0.98. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 39 of 115 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. -gnomo loses the most ELO on Cache (−48 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +301. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.4. Last 30 days: 39 matches, win rate 62%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.