-gibby

South Korea
On FACEIT since 2023 404 matches tracked 156 matches in 30 days
ELO ▼ 181
3,022
30-day peak: 3,474
Rank EU ▼ 6,137 places
#8,052
South Korea #164 in South Korea
30 days · prev. #1,915 · best #1,295
Last updated:

How does -gibby play?

Rating 1.01 (from 403 matches) K/R 0.72 ADR 78.1 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 403 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.6 from the last 403
Knife kills 12 in 403 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 53x 4K, 9 aces in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
First kills +1 pp, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.0, Headshots at 56%
▼ Got worse
Win rate −4 pp, ELO −195

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −278 ELO
71 matches · 45% win rate
On Dust 2 −210 ELO
44 matches · 45% win rate
Between 6:00 and 12:00 −137 ELO, win rate 44%
On Fridays +33 ELO, win rate 43%

-gibby loses the most ELO in match 1 of the day: −278 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Ancient
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
51% better than 34%
0.73 better than 36%
78.0 better than 29%
1.02 better than 35%
50% of 509 duels better than 34%
38% of 94 situations better than 48%
Ancient84
54% better than 47%
0.74 better than 41%
80.6 better than 41%
1.03 better than 40%
52% of 457 duels better than 47%
31% of 48 situations better than 30%
Anubis55
55% better than 48%
0.66 better than 11%
73.5 better than 11%
0.94 better than 14%
49% of 225 duels better than 31%
51% of 35 situations better than 82%
Nuke50
48% better than 22%
0.73 better than 34%
77.4 better than 27%
1.02 better than 31%
48% of 201 duels better than 22%
38% of 40 situations better than 46%
Dust 244
45% better than 18%
0.75 better than 47%
80.3 better than 42%
1.04 better than 39%
50% of 214 duels better than 35%
32% of 31 situations better than 30%
Cache23
52% better than 25%
0.71 better than 18%
78.5 better than 23%
0.97 better than 10%
53% of 81 duels better than 43%
33% of 15 situations better than 34%
Inferno5
20% -
0.54 -
68.7 -
0.75-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gibby plays

Across 404 matches -gibby averages K/R 0.72 and ADR 78.1; the rating across the 403 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 55% win rate in 55 matches. In 154 of 403 matches the rating was 1.10 or higher (38%), in 159 it was below 0.90. In 404 matches with detailed stats: 53 4Ks and 9 aces. Best month by rating: November 2026 at 1.12. -gibby loses the most ELO in match 1 of the day (−278 ELO, win rate 45%). Things go best on Cache (+116 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, −83 ELO. Improved over the last three months: First kills +1 pp, Clutch 1v1 +6 pp. Got weaker: Win rate −4 pp, ELO −195. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.0, Headshots at 56%. Last 30 days: 156 matches, win rate 48%, net ELO −308.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.