-gerhart

Norway
On FACEIT since 2020 106 matches tracked
Last updated:

How does -gerhart play?

Rating 0.80 (from 6 matches) K/R 0.75 ADR 84.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 17%
Rating from 6 of 106 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 43%−8 pp better than 4%

Clutch

Weakness
Last one alive
Clutch 1v1 won 23%−16 pp better than 2%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 5%−6 pp better than 30%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 3x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 82.3
▼ Got worse
K/R −0.07, Win rate −14 pp, ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 106 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Ancient
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 22%
0.72 better than 41%
82.0 better than 57%
-
48% of 60 duels better than 31%
43% of 7 situations better than 64%
Ancient17
53% level
0.83 better than 84%
90.8 better than 88%
1.36-
53% of 74 duels better than 61%
14% of 7 situations better than 6%
Inferno16
50% better than 34%
0.65 better than 12%
73.6 better than 15%
-
45% of 58 duels better than 14%
0% of 4 situations better than 1%
Mirage15
47% better than 31%
0.78 better than 67%
86.5 better than 77%
0.65-
54% of 63 duels better than 64%
43% of 7 situations better than 65%
Nuke14
50% -
0.83 -
87.5 -
0.54-
58% of 60 duels -
38% of 8 situations -
Cache12
75% -
0.66 -
79.8 -
0.78-
53% of 58 duels -
50% of 6 situations -
Anubis10
40% -
0.74 -
84.1 -
0.64-
40% of 50 duels -
33% of 3 situations -
Overpass3
100% -
0.79 -
88.0 -
-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -gerhart plays

Across 106 matches -gerhart averages K/R 0.75 and ADR 84.1; the rating across the 6 rated matches is 0.80. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 10. On average 16.5 kills per match, 56% of them headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 30 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.80. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Win rate −14 pp, ELO −71. Unchanged in recent months: ADR at 82.3. Last 30 days: 6 matches, win rate 33%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.