-gavanchi

South Korea
On FACEIT since 2024 260 matches tracked 96 matches in 30 days
ELO ▲ 340
2,093
30-day peak: 2,177
Rank EU
#196,971
South Korea #2,651 in South Korea
Last updated:

How does -gavanchi play?

Rating 1.10 K/R 0.80 ADR 84.0 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Knife kills 20 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 52x 4K, 9 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, Win rate +5 pp, ELO +606, First kills +1 pp, Clutch 1v1 +15 pp
= Stayed the same
K/R at 0.79, Rating at 1.09
▼ Got worse
ADR −5.8

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −122 ELO
53 matches · 62% win rate
On Dust 2 −53 ELO
60 matches · 50% win rate
Between 6:00 and 12:00 −67 ELO, win rate 46%
On Tuesdays +2 ELO, win rate 39%

-gavanchi loses the most ELO on Nuke: −122 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.16 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 39%
0.77 better than 65%
79.0 better than 42%
1.06 better than 62%
51% of 255 duels right on the average
33% of 39 situations better than 36%
Dust 260
50% better than 43%
0.82 better than 83%
85.6 better than 73%
1.15 better than 83%
60% of 285 duels better than 90%
38% of 26 situations right on the average
Nuke53
62% better than 72%
0.82 better than 74%
87.1 better than 72%
1.13 better than 72%
58% of 238 duels better than 77%
48% of 29 situations better than 73%
Anubis39
44% better than 24%
0.74 right on the average
80.3 better than 47%
1.01 better than 41%
50% of 207 duels better than 43%
36% of 22 situations better than 46%
Ancient17
47% better than 35%
0.85 better than 91%
91.9 better than 92%
1.18 better than 91%
53% of 91 duels better than 61%
23% of 13 situations better than 17%
Cache17
65% better than 73%
0.82 better than 79%
84.2 better than 61%
1.11 better than 67%
49% of 115 duels better than 38%
20% of 5 situations better than 6%
Inferno11
45% -
0.83 -
86.2 -
1.13-
61% of 59 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gavanchi plays

Across 260 matches -gavanchi averages K/R 0.80, ADR 84.0 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 77% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 115 of 260 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 260 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: October 2026 at 1.18. -gavanchi loses the most ELO on Nuke (−122 ELO, win rate 62%). Things go best on Anubis (+86 ELO, win rate 44%). Match no. 4 of the day goes best: 59% win rate, −29 ELO. Improved over the last three months: Headshots +8 pp, Win rate +5 pp, ELO +606, First kills +1 pp, Clutch 1v1 +15 pp. Got weaker: ADR −5.8. Unchanged in recent months: K/R at 0.79, Rating at 1.09. Last 30 days: 96 matches, win rate 52%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.