-gar

Finland
On FACEIT since 2015 112 matches tracked
Last updated:

How does -gar play?

Rating 1.04 K/R 0.73 ADR 78.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

42% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 17%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -gar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 106 before.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.80.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
22 matches · 23% win rate

-gar loses the most ELO on Ancient: −69 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 1.93 · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 69%
0.69 better than 25%
74.5 better than 19%
1.00 better than 41%
59% of 128 duels better than 89%
38% of 32 situations right on the average
Nuke25
68% better than 83%
0.81 better than 73%
82.3 better than 51%
1.19 better than 86%
58% of 77 duels better than 79%
43% of 21 situations better than 59%
Ancient22
23% better than 1%
0.74 right on the average
83.2 better than 59%
1.01 better than 44%
52% of 96 duels better than 53%
29% of 21 situations better than 28%
Anubis7
43% -
0.68 -
77.8 -
0.93-
41% of 22 duels -
0% of 2 situations -
Dust 27
57% -
0.55 -
65.9 -
0.78-
39% of 23 duels -
25% of 8 situations -
Inferno7
71% -
0.91 -
89.9 -
1.32-
76% of 29 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gar plays

Across 112 matches -gar averages K/R 0.73, ADR 78.5 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 49 of 112 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. -gar loses the most ELO on Ancient (−69 ELO, win rate 23%). Things go best on Nuke (+114 ELO, win rate 68%). Last 30 days: 5 matches, win rate 20%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.