-fp

Russia
On FACEIT since 2015 318 matches tracked 144 matches in 30 days
ELO ▲ 112
2,932
30-day peak: 2,934
Rank EU ▼ 1,886 places
#11,243
Russia #3,602 in Russia
30 days · prev. #9,357 · best #9,357
Last updated:

How does -fp play?

Rating 1.02 K/R 0.73 ADR 81.1 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 318 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Knife kills 9 in 318 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 36x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +359
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.0
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
49 matches · 39% win rate
On Cache −6 ELO
32 matches · 53% win rate
Between 18:00 and 24:00 +102 ELO, win rate 46%
On Mondays +30 ELO, win rate 36%

-fp loses the most ELO on Dust 2: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.04 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
57% better than 62%
0.77 better than 57%
81.7 better than 46%
1.09 better than 62%
52% of 477 duels right on the average
46% of 59 situations better than 70%
Anubis57
37% better than 6%
0.71 better than 29%
81.6 better than 49%
0.95 better than 16%
54% of 263 duels better than 60%
37% of 30 situations better than 45%
Mirage53
66% better than 91%
0.71 better than 29%
80.1 better than 41%
1.02 better than 38%
41% of 234 duels better than 4%
62% of 29 situations better than 96%
Dust 249
39% better than 8%
0.71 better than 29%
79.4 better than 37%
0.97 better than 20%
39% of 200 duels better than 3%
38% of 29 situations right on the average
Cache32
53% better than 37%
0.76 better than 42%
85.0 better than 52%
1.06 better than 36%
50% of 173 duels better than 27%
50% of 10 situations better than 74%
Inferno27
59% better than 54%
0.73 better than 29%
78.7 better than 24%
1.00 better than 17%
50% of 126 duels better than 24%
70% of 10 situations better than 96%
Nuke3
0% -
0.66 -
78.9 -
0.87-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fp plays

Across 318 matches -fp averages K/R 0.73, ADR 81.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.0, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 131 of 318 matches the rating was 1.10 or higher (41%), in 114 it was below 0.90. In 224 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. -fp loses the most ELO on Dust 2 (−32 ELO, win rate 39%). Things go best on Mirage (+226 ELO, win rate 66%). From match no. 5 of the day on, things go best: 56% win rate, +82 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +359. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.0. Last 30 days: 144 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.