-flexy

Turkey
On FACEIT since 2018 513 matches tracked 124 matches in 30 days
ELO ▼ 180
2,034
30-day peak: 2,273
Rank EU
#235,975
Turkey #6,745 in Turkey
Last updated:

How does -flexy play?

Rating 0.99 (from 512 matches) K/R 0.71 ADR 78.1 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (467 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.8 from the last 118

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 76x 4K, 11 aces in 467 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.4, Headshots at 57%, Win rate at 48%
▼ Got worse
ELO −358

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
27 matches · 41% win rate
On Anubis −30 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 −26 ELO, win rate 38%

-flexy loses the most ELO on Mirage: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 78%
0.75 better than 54%
81.6 better than 53%
1.02 better than 45%
50% of 147 duels better than 43%
44% of 18 situations better than 66%
Anubis28
36% better than 7%
0.74 right on the average
81.2 right on the average
1.01 better than 43%
45% of 130 duels better than 17%
18% of 11 situations better than 10%
Mirage27
41% better than 14%
0.72 better than 40%
82.7 better than 60%
1.02 better than 47%
49% of 124 duels better than 36%
36% of 14 situations better than 44%
Ancient14
29% -
0.68 -
76.5 -
0.90-
54% of 63 duels -
29% of 7 situations -
Cache6
33% -
0.78 -
89.4 -
1.01-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -flexy plays

Across 513 matches -flexy averages K/R 0.71 and ADR 78.1; the rating across the 512 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 43 of 118 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 467 matches with detailed stats: 76 4Ks and 11 aces. Best month by rating: November 2026 at 1.08. -flexy loses the most ELO on Mirage (−89 ELO, win rate 41%). Things go best on Dust 2 (+91 ELO, win rate 60%). Got weaker: ELO −358. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.4, Headshots at 57%, Win rate at 48%. Last 30 days: 124 matches, win rate 44%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.