-flexi

Estonia
On FACEIT since 2017 227 matches tracked 58 matches in 30 days
Last updated:

How does -flexi play?

Rating 1.00 K/R 0.72 ADR 78.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Zeus kills1 in 227 matches
Knife kills 8 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 31x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp, ELO +337
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.05, ADR −4.4, Headshots −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
45 matches · 33% win rate
On Dust 2 −46 ELO
55 matches · 51% win rate
On Sundays +1 ELO, win rate 38%

-flexi loses the most ELO in match 2 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
45% better than 23%
0.73 better than 44%
78.7 better than 38%
0.99 better than 34%
51% of 341 duels better than 47%
39% of 56 situations better than 54%
Dust 255
51% better than 46%
0.73 better than 46%
78.7 better than 39%
1.04 right on the average
55% of 198 duels better than 70%
39% of 31 situations better than 53%
Ancient29
45% better than 27%
0.68 better than 17%
74.1 better than 14%
0.93 better than 15%
51% of 99 duels better than 45%
47% of 15 situations better than 74%
Anubis27
59% better than 71%
0.72 better than 39%
76.8 better than 27%
1.00 better than 38%
57% of 102 duels better than 80%
38% of 13 situations right on the average
Nuke14
57% -
0.79 -
81.5 -
1.14-
44% of 50 duels -
30% of 10 situations -
Cache10
50% -
0.67 -
77.4 -
0.93-
54% of 35 duels -
75% of 4 situations -
Inferno3
67% -
0.81 -
82.9 -
1.11-
77% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -flexi plays

Across 227 matches -flexi averages K/R 0.72, ADR 78.1 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 63% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 82 of 227 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. -flexi loses the most ELO in match 2 of the day (−49 ELO, win rate 33%). Things go best from match 5 of the day (+1 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +1 ELO. Improved over the last three months: Win rate +15 pp, ELO +337. Got weaker: K/R −0.05, ADR −4.4, Headshots −3 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 58 matches, win rate 59%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.