-flexi
Name history of -flexi
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average63% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.99 (at the start 1.02). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.5. Last 3 months: 76.3 (at the start 80.7). Slightly below the average (81.0).
Share of headshot kills
Best month: November 2026 with 68%. Last 3 months: 62% (at the start 65%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 56% (at the start 41%). Clearly above the average (51%).
Best month: October 2026 with 2,538. Last 3 months: 2,447 (at the start 2,110).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 227 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-flexi loses the most ELO in match 2 of the day: −49 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Recorded match no. 100 · Cache
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.05 · Mirage
Maps in detail
from the last 227 matchesCompared with players on the same level who have at least 15 matches on the map.
How -flexi plays
Across 227 matches -flexi averages K/R 0.72, ADR 78.1 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 63% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 82 of 227 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. -flexi loses the most ELO in match 2 of the day (−49 ELO, win rate 33%). Things go best from match 5 of the day (+1 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +1 ELO. Improved over the last three months: Win rate +15 pp, ELO +337. Got weaker: K/R −0.05, ADR −4.4, Headshots −3 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 58 matches, win rate 59%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.