-flegmat1ck

South Korea
On FACEIT since 2018 142 matches tracked 39 matches in 30 days
ELO ▼ 82
2,205
30-day peak: 2,287
Rank EU
#141,601
South Korea #1,969 in South Korea
Last updated:

How does -flegmat1ck play?

Rating 1.06 K/R 0.77 ADR 81.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.76, Rating at 1.05
▼ Got worse
ADR −6.9, Win rate −4 pp, ELO −71

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −181 ELO
35 matches · 43% win rate
In match 1 of the day −146 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −85 ELO, win rate 45%

-flegmat1ck loses the most ELO on Mirage: −181 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 20%
0.78 better than 70%
85.9 better than 76%
1.08 better than 68%
49% of 177 duels better than 39%
36% of 25 situations better than 45%
Dust 230
43% better than 21%
0.69 better than 29%
74.4 better than 19%
0.92 better than 16%
50% of 157 duels better than 46%
44% of 16 situations better than 68%
Inferno29
62% better than 78%
0.79 better than 75%
82.2 better than 60%
1.11 better than 75%
58% of 154 duels better than 80%
30% of 10 situations better than 29%
Ancient25
40% better than 15%
0.83 better than 86%
85.1 better than 68%
1.17 better than 90%
51% of 106 duels right on the average
25% of 12 situations better than 21%
Anubis23
65% better than 89%
0.78 better than 70%
82.3 better than 59%
1.05 better than 56%
59% of 127 duels better than 85%
29% of 7 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How -flegmat1ck plays

Across 142 matches -flegmat1ck averages K/R 0.77, ADR 81.9 and a rating of 1.06. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 61 of 142 matches the rating was 1.10 or higher (43%), in 45 it was below 0.90. In 139 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: November 2026 at 1.21. -flegmat1ck loses the most ELO on Mirage (−181 ELO, win rate 43%). Things go best on Inferno (+90 ELO, win rate 62%). Match no. 3 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: ADR −6.9, Win rate −4 pp, ELO −71. Unchanged in recent months: K/R at 0.76, Rating at 1.05. Last 30 days: 39 matches, win rate 41%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.