-fleetwayoyo

Russia
On FACEIT since 2018 207 matches tracked 33 matches in 30 days
ELO ▲ 9
3,382
30-day peak: 3,457
Rank EU ▼ 599 places
#2,078
Russia #556 in Russia
30 days · prev. #1,479 · best #1,088
Last updated:

How does -fleetwayoyo play?

Rating 1.28 (from 141 matches) K/R 0.87 ADR 92.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 157 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 85%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 37x 4K, 5 aces in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.8).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp, ELO +95
= Stayed the same
K/R at 0.88, ADR at 93.2, Headshots at 40%
▼ Got worse
Rating −0.29

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: July 2026 with 1.09. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
27 matches · 41% win rate
On Mirage −38 ELO
100 matches · 56% win rate
Between 6:00 and 12:00 −85 ELO, win rate 48%
On Tuesdays −6 ELO, win rate 48%

-fleetwayoyo loses the most ELO in match 3 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.29 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 60 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 56%
0.85 better than 85%
88.3 better than 79%
1.22 better than 89%
61% of 379 duels better than 91%
31% of 39 situations better than 26%
Dust 261
64% better than 82%
0.93 better than 97%
103.1 better than 99%
1.34 better than 97%
64% of 405 duels better than 94%
59% of 27 situations better than 92%
Anubis18
67% better than 84%
0.87 better than 91%
88.9 better than 83%
1.24 better than 91%
50% of 86 duels better than 36%
61% of 18 situations better than 93%
Ancient10
30% -
0.67 -
74.7 -
0.99-
36% of 14 duels -
0% of 3 situations -
Nuke10
40% -
0.86 -
92.6 -
1.16-
55% of 33 duels -
25% of 4 situations -
Cache5
60% -
0.80 -
76.9 -
1.17-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fleetwayoyo plays

Across 207 matches -fleetwayoyo averages K/R 0.87 and ADR 92.3; the rating across the 141 rated matches is 1.28. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 98 of 157 matches the rating was 1.10 or higher (62%), in 29 it was below 0.90. In 145 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.58. -fleetwayoyo loses the most ELO in match 3 of the day (−53 ELO, win rate 41%). Things go best on Dust 2 (+80 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Win rate +11 pp, ELO +95. Got weaker: Rating −0.29. Unchanged in recent months: K/R at 0.88, ADR at 93.2, Headshots at 40%. Last 30 days: 33 matches, win rate 58%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.