-flame666-

Spain
90 matches tracked 20 matches in 30 days
Last updated:

How does -flame666- play?

Rating 1.00 (from 40 matches) K/R 0.71 ADR 78.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 33% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 48%−2 pp better than 28%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 4%−16 pp better than 1%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 3%−7 pp better than 20%
K/D 0.99−0.01 better than 44%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 91%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 2.9−1.4 better than 19%
Enemies flashed per round 0.37+0.09 better than 76%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +5.6, ELO +174
= Stayed the same
K/R at 0.73
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +50 ELO
28 matches · 39% wins
Between 12:00 and 18:00 +70 ELO, win rate 41%

-flame666- loses the most ELO in match 1 of the day: +50 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
48% better than 38%
0.78 better than 79%
81.0 better than 53%
1.09-
62% of 39 duels better than 96%
44% of 9 situations better than 62%
Dust 218
28% better than 3%
0.63 better than 8%
69.8 better than 7%
0.92-
47% of 30 duels better than 29%
0% of 4 situations better than 1%
Mirage18
44% better than 25%
0.64 better than 10%
75.5 better than 25%
0.83-
42% of 33 duels better than 9%
0% of 2 situations better than 1%
Inferno16
50% better than 41%
0.78 better than 78%
86.0 better than 82%
1.13-
60% of 25 duels better than 90%
14% of 7 situations better than 6%
Nuke6
67% -
0.80 -
83.7 -
1.18-
25% of 8 duels -
100% of 2 situations -
Anubis4
75% -
0.65 -
78.1 -
0.62-
0% of 5 duels -
-
Train3
0% -
0.56 -
72.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -flame666- plays

Across 90 matches -flame666- averages K/R 0.71 and ADR 78.5; the rating across the 40 rated matches is 1.00. Biggest strength: Utility with impact at 41%. That is better than 84% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 15.7 kills per match, 48% of them headshots. The strongest map is Inferno with a 50% win rate in 16 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. -flame666- loses the most ELO in match 1 of the day (+50 ELO, win rate 39%). Things go best in match 2 of the day (+115 ELO, win rate 52%). Improved over the last three months: ADR +5.6, ELO +174. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73. Last 30 days: 20 matches, win rate 40%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.