-flame666-
How does -flame666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 83.6. Last 3 months: 79.8 (at the start 74.2).
Share of headshot kills
Best month: January 2026 with 54%. Last 3 months: 46% (at the start 49%).
Matches won (win rate)
Best month: January 2026 with 50%. Last 3 months: 42% (at the start 46%).
Best month: October 2026 with 1,664. Last 3 months: 1,664 (at the start 1,490).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-flame666- loses the most ELO in match 1 of the day: +50 ELO, 39% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.62 · Ancient
- Most kills in a match: 31 · Dust 2
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How -flame666- plays
Across 90 matches -flame666- averages K/R 0.71 and ADR 78.5; the rating across the 40 rated matches is 1.00. Biggest strength: Utility with impact at 41%. That is better than 84% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 15.7 kills per match, 48% of them headshots. The strongest map is Inferno with a 50% win rate in 16 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. -flame666- loses the most ELO in match 1 of the day (+50 ELO, win rate 39%). Things go best in match 2 of the day (+115 ELO, win rate 52%). Improved over the last three months: ADR +5.6, ELO +174. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73. Last 30 days: 20 matches, win rate 40%, ELO balance +54.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.