-fiut0za

Poland
On FACEIT since 2020 160 matches tracked 43 matches in 30 days
ELO ▼ 25
2,612
30-day peak: 2,637
Rank EU
#37,716
Poland #1,957 in Poland
Last updated:

How does -fiut0za play?

Rating 1.43 K/R 1.00 ADR 103.4 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 160 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.45+0.41 · Ø 1.04 better than 99%
Pistol kills per match 3.6
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (4.1%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 8.3%+4.2 pp · Ø 4.1% better than 99%
MVPs per match 4.0+1.6 · Ø 2.4 better than 99%
4Ks and aces 66x 4K, 16 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 17%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +184
= Stayed the same
ADR at 102.9
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.34
JunJulAugSepOctNov

Best month: November 2026 with 1.34. Last 3 months: 0.99 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
71 matches · 56% win rate
From match 5 of the day +22 ELO
23 matches · 48% win rate
On Tuesdays −73 ELO, win rate 40%

-fiut0za loses the most ELO on Mirage: −28 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.87 · Mirage
  2. Most kills in a match: 53 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 64%
1.00 better than 99%
102.9 better than 99%
1.44 better than 99%
59% of 345 duels better than 87%
49% of 39 situations better than 79%
Ancient30
67% better than 90%
0.89 better than 94%
96.1 better than 95%
1.27 better than 96%
49% of 174 duels better than 34%
59% of 17 situations better than 94%
Cache22
50% -
1.06 -
107.0 -
1.54-
59% of 112 duels -
50% of 10 situations -
Dust 214
57% -
0.99 -
101.6 -
1.36-
66% of 77 duels -
38% of 13 situations -
Anubis13
62% -
1.09 -
114.4 -
1.56-
68% of 68 duels -
71% of 7 situations -
Nuke6
67% -
1.06 -
108.6 -
1.47-
67% of 33 duels -
50% of 2 situations -
Inferno3
67% -
1.00 -
109.0 -
1.38-
79% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fiut0za plays

Across 160 matches -fiut0za averages K/R 1.00, ADR 103.4 and a rating of 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 21.8 kills per match with 65% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 119 of 160 matches the rating was 1.10 or higher (74%), in 18 it was below 0.90. In 150 matches with detailed stats: 66 4Ks and 16 aces. Best month by rating: November 2026 at 1.97. -fiut0za loses the most ELO on Mirage (−28 ELO, win rate 56%). Things go best on Ancient (+31 ELO, win rate 67%). Improved over the last three months: Win rate +7 pp, ELO +184. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp. Unchanged in recent months: ADR at 102.9. Last 30 days: 43 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.