-figo666

China
On FACEIT since 2024 143 matches tracked 10 matches in 30 days
Last updated:

How does -figo666 play?

Rating 0.90 (from 122 matches) K/R 0.65 ADR 71.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−7 pp · Ø 37% better than 14%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.89−0.11 · Ø 1.00 better than 12%
Pistol kills per match 2.7
Knife kills 4 in 143 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 19%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 30%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 72.8, Win rate at 47%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
40 matches · 38% win rate
On Mirage −39 ELO
46 matches · 50% win rate
On Tuesdays −27 ELO, win rate 33%

-figo666 loses the most ELO on Ancient: −67 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.59 better than 3%
67.4 better than 3%
0.82 better than 3%
45% of 153 duels better than 20%
41% of 27 situations better than 60%
Ancient40
38% better than 10%
0.72 right on the average
79.7 better than 47%
1.00 right on the average
58% of 154 duels better than 88%
28% of 32 situations better than 25%
Dust 229
48% better than 39%
0.61 better than 6%
66.6 better than 2%
0.87 better than 9%
47% of 78 duels better than 28%
30% of 20 situations better than 28%
Anubis11
45% -
0.77 -
78.6 -
1.07-
56% of 34 duels -
40% of 10 situations -
Nuke8
25% -
0.68 -
72.9 -
1.00-
56% of 16 duels -
17% of 6 situations -
Inferno6
83% -
0.56 -
57.8 -
0.78-
50% of 24 duels -
25% of 4 situations -
Cache3
33% -
0.61 -
69.1 -
0.84-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -figo666 plays

Across 143 matches -figo666 averages K/R 0.65 and ADR 71.5; the rating across the 122 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 71.5, better than only 8% of level 8 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 46 matches. In 30 of 122 matches the rating was 1.10 or higher (25%), in 64 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. -figo666 loses the most ELO on Ancient (−67 ELO, win rate 38%). Things go best on Dust 2 (+51 ELO, win rate 48%). Improved over the last three months: ELO +165. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 72.8, Win rate at 47%. Last 30 days: 10 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.