-ferrari-
Name history of -ferrari-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ferrari- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).
Compared with 7,480 players in this group, each player over up to their last 100 matches.
Opening
Average67% of opening duels won and so well above the average (52%).
Clutch
Strength3.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.39 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 18.7% of rounds and so well above the average (13.6%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.85). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.39. Last 3 months: 1.36 (at the start 1.18). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 97.1. Last 3 months: 95.9 (at the start 88.2). Well above the average (80.9).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months unchanged at 48%. Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Best month: November 2026 with 3,332. Last 3 months: 3,155 (at the start 3,021).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 53%.
Patterns
From the last 270 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ferrari- loses the most ELO on Dust 2: −132 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Mirage
- Highest rating in a match: 2.68 · Ancient
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 270 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ferrari- plays
Across 354 matches -ferrari- averages K/R 0.90 and ADR 91.9; the rating across the 270 rated matches is 1.29. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 52 matches. In 187 of 270 matches the rating was 1.10 or higher (69%), in 40 it was below 0.90. In 177 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: October 2026 at 1.39. -ferrari- loses the most ELO on Dust 2 (−132 ELO, win rate 43%). Things go best on Ancient (+192 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, −26 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, ADR +7.7, ELO +134. Unchanged in recent months: Headshots at 48%, Win rate at 53%. Last 30 days: 88 matches, win rate 59%, net ELO +353.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.