-felsty

Canada
On FACEIT since 2022 335 matches tracked 138 matches in 30 days
Last updated:

How does -felsty play?

Rating 1.03 (from 285 matches) K/R 0.72 ADR 80.3 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.01−0.02 · Ø 1.03 better than 47%
Pistol kills per match 2.7
Knife kills 2 in 335 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 44x 4K, 3 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +10.7, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.64). Right on the average (0.74).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −116 ELO
52 matches · 40% win rate
On Ancient −60 ELO
28 matches · 32% win rate
Between 6:00 and 12:00 −61 ELO, win rate 44%
On Tuesdays −59 ELO, win rate 40%

-felsty loses the most ELO in match 1 of the day: −116 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% better than 54%
0.69 better than 28%
78.2 better than 38%
0.98 better than 35%
53% of 451 duels better than 62%
23% of 48 situations better than 13%
Dust 285
62% better than 86%
0.78 better than 73%
84.5 better than 73%
1.14 better than 83%
58% of 350 duels better than 85%
42% of 53 situations better than 60%
Anubis60
48% better than 37%
0.70 better than 30%
77.9 better than 34%
1.00 better than 40%
55% of 220 duels better than 71%
35% of 23 situations better than 44%
Ancient28
32% better than 4%
0.75 right on the average
83.4 better than 61%
1.02 better than 48%
50% of 111 duels better than 43%
30% of 10 situations better than 27%
Nuke18
67% better than 84%
0.77 better than 57%
83.0 better than 57%
1.06 better than 54%
45% of 69 duels better than 16%
67% of 15 situations better than 95%
Inferno17
24% better than 1%
0.68 better than 24%
74.7 better than 19%
0.90 better than 12%
58% of 74 duels better than 76%
60% of 10 situations better than 92%
Cache4
50% -
0.75 -
75.6 -
1.06-
39% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -felsty plays

Across 335 matches -felsty averages K/R 0.72 and ADR 80.3; the rating across the 285 rated matches is 1.03. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 116 of 285 matches the rating was 1.10 or higher (41%), in 105 it was below 0.90. In 285 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. -felsty loses the most ELO in match 1 of the day (−116 ELO, win rate 40%). Things go best on Mirage (+20 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +7 ELO. Improved over the last three months: K/R +0.10, ADR +10.7, Win rate +12 pp. Got weaker: Headshots −5 pp. Last 30 days: 138 matches, win rate 57%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.