-fcd

Bhutan
On FACEIT since 2021 127 matches tracked 69 matches in 30 days
Last updated:

How does -fcd play?

Rating 1.14 K/R 0.85 ADR 93.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Zeus kills1 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 35x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -fcd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.94
SepOctNov

Best month: November 2026 with 0.94.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −39 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 −65 ELO, win rate 34%
On Wednesdays −29 ELO, win rate 41%

-fcd loses the most ELO in match 2 of the day: −39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 73%
0.86 better than 92%
94.8 better than 95%
1.16 better than 86%
55% of 259 duels better than 73%
44% of 9 situations better than 70%
Mirage27
33% better than 4%
0.76 better than 60%
87.9 better than 82%
1.01 better than 43%
45% of 146 duels better than 19%
44% of 9 situations better than 68%
Anubis17
59% better than 75%
0.96 better than 99%
102.5 better than 99%
1.29 better than 97%
60% of 104 duels better than 91%
50% of 8 situations better than 79%
Ancient16
50% better than 46%
0.80 better than 76%
89.1 better than 83%
1.05 better than 60%
46% of 112 duels better than 21%
50% of 6 situations better than 78%
Inferno13
46% -
0.96 -
100.6 -
1.31-
62% of 71 duels -
25% of 4 situations -
Nuke7
57% -
0.86 -
95.4 -
1.19-
39% of 41 duels -
33% of 6 situations -
Cache3
67% -
0.70 -
72.6 -
0.99-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -fcd plays

Across 127 matches -fcd averages K/R 0.85, ADR 93.7 and a rating of 1.14. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 67 of 127 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 127 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: November 2026 at 1.26. -fcd loses the most ELO in match 2 of the day (−39 ELO, win rate 45%). Things go best from match 5 of the day (+52 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +52 ELO. Last 30 days: 69 matches, win rate 48%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.