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-fatko

Kosovo
On FACEIT since 2018 185 matches tracked 90 matches in 30 days
ELO ▲ 261
2,210
30-day peak: 2,210
Rank EU
#117,754
Kosovo #1,364 in Kosovo
Last updated:

How does -fatko play?

Rating 1.08 (from 139 matches) K/R 0.78 ADR 83.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 63%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.9
Zeus kills5 in 185 matches
Knife kills 5 in 185 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 29x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +153
= Stayed the same
ADR at 84.5, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −83 ELO
40 matches · 48% win rate
On Anubis −22 ELO
33 matches · 58% win rate
On Tuesdays −22 ELO, win rate 36%

-fatko loses the most ELO in match 2 of the day: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 47 · Inferno
  4. Reached level 10 · Ancient
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.80 better than 77%
84.5 better than 70%
1.11 better than 75%
58% of 156 duels better than 85%
35% of 17 situations better than 42%
Ancient36
56% better than 64%
0.76 better than 58%
82.8 better than 58%
1.01 better than 43%
43% of 120 duels better than 9%
52% of 23 situations better than 85%
Anubis33
58% better than 70%
0.81 better than 82%
88.7 better than 87%
1.12 better than 78%
58% of 109 duels better than 84%
14% of 14 situations better than 5%
Dust 232
44% better than 25%
0.77 better than 66%
79.1 better than 41%
1.11 better than 74%
44% of 81 duels better than 16%
24% of 17 situations better than 13%
Inferno24
42% better than 22%
0.78 better than 73%
79.8 better than 42%
1.11 better than 74%
49% of 83 duels better than 31%
40% of 10 situations better than 54%
Nuke9
67% -
0.78 -
91.6 -
0.95-
61% of 31 duels -
50% of 4 situations -
Cache3
100% -
0.80 -
88.8 -
1.11-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fatko plays

Across 185 matches -fatko averages K/R 0.78 and ADR 83.6; the rating across the 139 rated matches is 1.08. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 42% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 57 of 139 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. -fatko loses the most ELO in match 2 of the day (−83 ELO, win rate 48%). Things go best on Mirage (+37 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.04, ELO +153. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 84.5, Win rate at 53%. Last 30 days: 90 matches, win rate 58%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.