-fateS
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Average35% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.86 (at the start 0.76). Well above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.22 (at the start 1.05). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 90.1 (at the start 81.4). Well above the average (79.9).
Share of headshot kills
Last 3 months: 38% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Last 3 months: 46% (at the start 53%). Well below the average (52%).
Last 3 months: 1,530 (at the start 1,468).
Rounds with first kill
Last 3 months: 13% (at the start 10%). Well above the average (10%).
1v1 clutches won
Last 3 months: 40% (at the start 22%). Just above the average (39%).
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-fateS loses the most ELO on Mirage: −36 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.28 · Nuke
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How -fateS plays
Across 84 matches -fateS averages K/R 0.82, ADR 86.2 and a rating of 1.14. Biggest strength: 3K rounds at 5.8%, better than 96% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 18% of level 7 players. Averages 17.3 kills per match with 40% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 40 of 84 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 2 aces. -fateS loses the most ELO on Mirage (−36 ELO, win rate 57%). Things go best in match 1 of the day (+56 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +56 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +8.7, ELO +62, First kills +3 pp, Clutch 1v1 +18 pp. Got weaker: Headshots −5 pp, Win rate −7 pp. Last 30 days: 45 matches, win rate 44%, net ELO +89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.