-f3int

Switzerland
347 matches tracked 19 matches in 30 days
Last updated:

How does -f3int play?

Rating 0.88 K/R 0.62 ADR 68.9 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.87−0.15 · Ø 1.02 better than 6%
Pistol kills per match 2.2
Knife kills 2 in 347 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.0%).

2K rounds 10.2%−3.1 pp · Ø 13.3% better than 2%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 35x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, Rating at 0.86, ADR at 67.3, Headshots at 51%
▼ Got worse
Win rate −3 pp, ELO −237

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.65. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
100 matches · 51% win rate
On Inferno −40 ELO
31 matches · 45% win rate
On Thursdays −21 ELO, win rate 43%

-f3int loses the most ELO on Mirage: −57 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
54% better than 64%
0.62 better than 5%
68.1 better than 4%
0.88 better than 8%
47% of 380 duels better than 32%
35% of 71 situations better than 39%
Mirage100
51% better than 53%
0.63 better than 9%
69.8 better than 7%
0.88 better than 10%
47% of 375 duels better than 30%
43% of 49 situations better than 66%
Anubis64
59% better than 75%
0.62 better than 7%
69.1 better than 5%
0.88 better than 9%
48% of 248 duels better than 35%
36% of 36 situations better than 45%
Inferno31
45% better than 22%
0.63 better than 9%
70.6 better than 8%
0.89 better than 11%
41% of 136 duels better than 6%
31% of 16 situations better than 34%
Ancient25
24% better than 2%
0.60 better than 4%
67.6 better than 3%
0.84 better than 5%
54% of 97 duels better than 68%
42% of 19 situations better than 62%
Cache10
80% -
0.65 -
67.9 -
0.90-
48% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -f3int plays

Across 347 matches -f3int averages K/R 0.62, ADR 68.9 and a rating of 0.88. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 9 players. Averages 14.0 kills per match with 51% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 75 of 347 matches the rating was 1.10 or higher (22%), in 183 it was below 0.90. In 291 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 0.91. -f3int loses the most ELO on Mirage (−57 ELO, win rate 51%). Things go best on Anubis (+27 ELO, win rate 59%). Got weaker: Win rate −3 pp, ELO −237. Unchanged in recent months: K/R at 0.61, Rating at 0.86, ADR at 67.3, Headshots at 51%. Last 30 days: 19 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.