-expired-
Name history of -expired-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -expired- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.87. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.05 (at the start 1.11). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 93.6. Last 3 months: 82.0 (at the start 82.5). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 42% (at the start 54%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 80%. Last 3 months: 64% (at the start 53%). Well above the average (50%).
Best month: November 2026 with 2,238. Last 3 months: 2,238 (at the start 1,659).
Rounds with first kill
Best month: November 2026 with 16%. Last 3 months: 13% (at the start 11%). Well above the average (10%).
1v1 clutches won
Best month: September 2026 with 78%. Last 3 months: 55% (at the start 39%). Well above the average (39%).
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-expired- loses the most ELO on Anubis: −70 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Reached level 10 · Ancient
- Recorded match no. 100 · Mirage
- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How -expired- plays
Across 170 matches -expired- averages K/R 0.78, ADR 82.4 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 77% win rate in 48 matches. In 80 of 170 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 150 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.21. -expired- loses the most ELO on Anubis (−70 ELO, win rate 65%). Things go best on Mirage (+33 ELO, win rate 77%). Match no. 2 of the day goes best: 67% win rate, −29 ELO. Improved over the last three months: Win rate +11 pp, ELO +579, First kills +2 pp, Clutch 1v1 +16 pp. Got weaker: K/R −0.04, Rating −0.06, Headshots −12 pp. Unchanged in recent months: ADR at 82.0. Last 30 days: 30 matches, win rate 80%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.