-ev95
How does -ev95 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,560 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average35% of 1v2s won and so well above the average (21%).
Weapons and aim
Average48% headshots and so just above the average (47%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageOct to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13. Last 3 months: 1.01 (at the start 0.87). Just above the average (1.00).
Damage per round (ADR)
Best month: November 2026 with 85.8. Last 3 months: 81.9 (at the start 83.6). Just above the average (79.6).
Share of headshot kills
Best month: November 2026 with 54%. Last 3 months: 52% (at the start 45%). Clearly above the average (47%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 54% (at the start 46%). Clearly above the average (51%).
Best month: August 2026 with 1,654.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ev95 loses the most ELO on Mirage: −58 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ev95 plays
Across 123 matches -ev95 averages K/R 0.74 and ADR 82.7; the rating across the 73 rated matches is 0.95. Biggest strength: Utility damage per round at 6.3, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 7 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: November 2026 at 1.13. -ev95 loses the most ELO on Mirage (−58 ELO, win rate 36%). Things go best on Ancient (+23 ELO, win rate 40%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Rating +0.14, Headshots +7 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.9. Last 30 days: 24 matches, win rate 54%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.