-euphoriA-
How does -euphoriA- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength61% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).
Utility and deaths
StrengthDied in 62% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 1.02. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.51. Last 3 months: 1.12 (at the start 1.25). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 97.4. Last 3 months: 78.6 (at the start 82.5). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 67%. Last 3 months: 65% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 46% (at the start 57%). Clearly below the average (50%).
Best month: August 2026 with 2,402. Last 3 months: 2,168 (at the start 2,283).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-euphoriA- loses the most ELO on Dust 2: −76 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Recorded match no. 100 · Mirage
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.09 · Anubis
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How -euphoriA- plays
Across 141 matches -euphoriA- averages K/R 0.79 and ADR 80.4; the rating across the 122 rated matches is 1.16. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 65 of 122 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.51. -euphoriA- loses the most ELO on Dust 2 (−76 ELO, win rate 46%). Things go best in match 1 of the day (+46 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +46 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.05, Rating −0.13, Win rate −11 pp, ELO −115. Unchanged in recent months: ADR at 78.6. Last 30 days: 19 matches, win rate 47%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.