-epileptikid

USA
On FACEIT since 2021 253 matches tracked 87 matches in 30 days
Last updated:

How does -epileptikid play?

Rating 1.24 (from 203 matches) K/R 0.86 ADR 87.3 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 203 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 53x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.1, Headshots +10 pp
= Stayed the same
ELO at 2,226
▼ Got worse
Rating −0.07, Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
80 matches · 45% win rate
On Mirage −43 ELO
81 matches · 56% win rate
On Mondays −50 ELO, win rate 38%

-epileptikid loses the most ELO in match 1 of the day: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 68%
0.84 better than 87%
87.1 better than 77%
1.22 better than 92%
62% of 250 duels better than 95%
35% of 40 situations better than 43%
Dust 258
52% better than 55%
0.82 better than 82%
84.3 better than 67%
1.19 better than 89%
65% of 126 duels better than 98%
29% of 34 situations better than 24%
Ancient39
51% better than 46%
0.87 better than 92%
89.5 better than 84%
1.22 better than 93%
62% of 107 duels better than 95%
43% of 30 situations better than 63%
Anubis31
52% right on the average
0.89 better than 95%
88.3 better than 83%
1.31 better than 97%
60% of 91 duels better than 89%
45% of 31 situations better than 67%
Nuke23
61% better than 72%
0.92 better than 96%
89.3 better than 78%
1.37 better than 99%
67% of 49 duels better than 98%
32% of 25 situations better than 29%
Cache14
57% -
0.95 -
95.5 -
1.37-
69% of 58 duels -
33% of 9 situations -
Inferno4
25% -
0.62 -
71.1 -
0.89-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -epileptikid plays

Across 253 matches -epileptikid averages K/R 0.86 and ADR 87.3; the rating across the 203 rated matches is 1.24. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 131 of 203 matches the rating was 1.10 or higher (65%), in 35 it was below 0.90. In 180 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: July 2026 at 1.41. -epileptikid loses the most ELO in match 1 of the day (−102 ELO, win rate 45%). Things go best on Ancient (+24 ELO, win rate 51%). From match no. 5 of the day on, things go best: 66% win rate. Improved over the last three months: K/R +0.04, ADR +4.1, Headshots +10 pp. Got weaker: Rating −0.07, Win rate −5 pp. Unchanged in recent months: ELO at 2,226. Last 30 days: 87 matches, win rate 51%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.