-enco0re

Latvia
On FACEIT since 2016 220 matches tracked 85 matches in 30 days
Last updated:

How does -enco0re play?

Rating 1.08 K/R 0.76 ADR 81.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.7
Knife kills 5 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 26x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.8, Headshots +3 pp, Win rate +3 pp, ELO +166
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −65 ELO
31 matches · 42% win rate
On Anubis −40 ELO
30 matches · 43% win rate
On Mondays −8 ELO, win rate 37%

-enco0re loses the most ELO in match 3 of the day: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 46 · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 47%
0.76 better than 56%
81.4 better than 50%
1.07 better than 59%
49% of 278 duels better than 34%
39% of 59 situations better than 52%
Dust 253
51% better than 45%
0.81 better than 76%
85.6 better than 70%
1.12 better than 71%
56% of 239 duels better than 74%
37% of 46 situations better than 44%
Anubis30
43% better than 19%
0.77 better than 62%
83.6 better than 62%
1.10 better than 67%
55% of 140 duels better than 68%
42% of 26 situations better than 59%
Ancient27
63% better than 80%
0.70 better than 23%
74.7 better than 14%
1.04 better than 45%
46% of 109 duels better than 18%
64% of 25 situations better than 95%
Inferno15
60% better than 60%
0.75 better than 39%
79.4 better than 26%
1.07 better than 40%
38% of 60 duels better than 1%
20% of 15 situations better than 11%
Cache9
22% -
0.74 -
80.9 -
1.06-
43% of 30 duels -
27% of 11 situations -
Nuke9
78% -
0.79 -
76.8 -
1.10-
57% of 30 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -enco0re plays

Across 220 matches -enco0re averages K/R 0.76, ADR 81.4 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 98 of 220 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 174 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. -enco0re loses the most ELO in match 3 of the day (−65 ELO, win rate 42%). Things go best on Mirage (+16 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.8, Headshots +3 pp, Win rate +3 pp, ELO +166. Last 30 days: 85 matches, win rate 58%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.