-emzzz

Japan
137 matches tracked
Last updated:

How does -emzzz play?

Rating 1.06 K/R 0.79 ADR 85.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 137 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%+1 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 61%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 68%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 44%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 11x 4K, 2 aces in 49 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +165
= Stayed the same
ADR at 83.8, Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
36 matches · 72% win rate

-emzzz loses the most ELO on Dust 2: −83 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 26%
0.76 better than 63%
84.6 better than 73%
1.02 right on the average
53% of 312 duels better than 64%
27% of 15 situations better than 21%
Dust 236
72% better than 97%
0.80 better than 82%
84.9 better than 75%
1.08 better than 72%
56% of 216 duels better than 80%
39% of 18 situations better than 54%
Anubis19
42% better than 23%
0.83 better than 89%
85.9 better than 78%
1.11 better than 80%
46% of 138 duels better than 24%
25% of 20 situations better than 20%
Ancient14
50% -
0.82 -
87.2 -
1.08-
51% of 67 duels -
14% of 7 situations -
Nuke14
43% -
0.74 -
80.5 -
0.96-
51% of 74 duels -
57% of 7 situations -
Inferno6
50% -
0.91 -
85.1 -
1.27-
56% of 25 duels -
50% of 2 situations -
Cache3
33% -
0.82 -
93.8 -
1.05-
67% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -emzzz plays

Across 137 matches -emzzz averages K/R 0.79, ADR 85.0 and a rating of 1.06. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 72% win rate in 36 matches. In 58 of 137 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 49 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. -emzzz loses the most ELO on Dust 2 (−83 ELO, win rate 72%). Things go best on Mirage (+31 ELO, win rate 44%). Match no. 2 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Win rate +8 pp, ELO +165. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 83.8, Headshots at 51%. Last 30 days: 1 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.