-ebat666

Turkmenistan
On FACEIT since 2025 457 matches tracked 154 matches in 30 days
ELO ▲ 115
2,371
30-day peak: 2,570
Rank EU
#86,319
Turkmenistan #46 in Turkmenistan
Last updated:

How does -ebat666 play?

Rating 1.02 (from 456 matches) K/R 0.74 ADR 84.4 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 456 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (396 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 8 in 457 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 81x 4K, 8 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.3, Win rate +3 pp
= Stayed the same
Headshots at 48%, ELO at 2,371
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −119 ELO
62 matches · 50% win rate
On Dust 2 −51 ELO
85 matches · 52% win rate
On Saturdays +48 ELO, win rate 42%

-ebat666 loses the most ELO on Anubis: −119 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
47% better than 29%
0.74 right on the average
84.4 better than 65%
1.03 better than 48%
49% of 750 duels better than 37%
49% of 82 situations better than 79%
Dust 285
52% right on the average
0.73 better than 43%
82.4 better than 56%
1.02 better than 42%
52% of 384 duels better than 53%
32% of 38 situations better than 31%
Anubis62
50% better than 40%
0.78 better than 67%
88.0 better than 81%
1.08 better than 65%
55% of 333 duels better than 66%
34% of 32 situations better than 43%
Ancient47
49% better than 36%
0.75 right on the average
86.3 better than 70%
0.98 better than 28%
50% of 239 duels better than 38%
31% of 29 situations better than 31%
Inferno40
45% better than 20%
0.68 better than 22%
81.4 better than 45%
0.95 better than 16%
49% of 182 duels better than 29%
39% of 18 situations better than 52%
Cache34
44% -
0.71 -
81.5 -
0.98-
47% of 148 duels -
24% of 25 situations -
Nuke27
44% better than 17%
0.78 better than 62%
85.6 better than 69%
1.06 better than 53%
48% of 141 duels better than 29%
37% of 19 situations better than 45%
Vertigo4
75% -
0.80 -
95.6 -
1.08-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ebat666 plays

Across 457 matches -ebat666 averages K/R 0.74 and ADR 84.4; the rating across the 456 rated matches is 1.02. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 52% win rate in 85 matches. In 179 of 456 matches the rating was 1.10 or higher (39%), in 184 it was below 0.90. In 396 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: September 2026 at 1.09. -ebat666 loses the most ELO on Anubis (−119 ELO, win rate 50%). Things go best in match 2 of the day (+60 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.3, Win rate +3 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,371. Last 30 days: 154 matches, win rate 52%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.