-drew-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength64% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.14 (at the start 1.10). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 89.2. Last 3 months: 81.2 (at the start 81.0). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 69%. Last 3 months: 62% (at the start 66%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 52% (at the start 49%). Slightly above the average (50%).
Best month: November 2026 with 2,239. Last 3 months: 2,142 (at the start 2,153).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 83%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-drew- loses the most ELO on Mirage: −1 ELO, 51% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.73 · Inferno
- Most kills in a match: 32 · Ancient
- Longest win streak: 13 wins in a row · Inferno
- Reached level 10 · Ancient
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How -drew- plays
Across 101 matches -drew- averages K/R 0.79, ADR 81.1 and a rating of 1.12. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 64% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 53 of 101 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 81 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.28. -drew- loses the most ELO on Mirage (−1 ELO, win rate 51%). Things go best on Inferno (+72 ELO, win rate 61%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 81.2, ELO at 2,142. Last 30 days: 33 matches, win rate 58%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.