-dreizehn

Italy
On FACEIT since 2015 231 matches tracked 42 matches in 30 days
Last updated:

How does -dreizehn play?

Rating 1.19 (from 201 matches) K/R 0.83 ADR 84.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 201 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.19+0.14 · Ø 1.05 better than 83%
Pistol kills per match 3.6
Knife kills 2 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.7%).

2K rounds 15.4%+1.7 pp · Ø 13.7% better than 85%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 55x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, ADR +7.1, ELO +465
= Stayed the same
Win rate at 55%
▼ Got worse
Rating −0.07, Headshots −8 pp

Sep to Nov 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
43 matches · 51% win rate
From match 5 of the day +26 ELO
47 matches · 51% win rate
Between 0:00 and 6:00 +8 ELO, win rate 44%
On Thursdays +20 ELO, win rate 48%

-dreizehn loses the most ELO on Dust 2: −14 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 49 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 40%
0.80 better than 71%
80.7 better than 43%
1.14 better than 76%
55% of 278 duels better than 67%
40% of 47 situations better than 55%
Dust 243
51% better than 41%
0.80 better than 71%
84.3 better than 63%
1.16 better than 78%
54% of 127 duels better than 61%
42% of 24 situations better than 59%
Ancient31
48% better than 31%
0.74 better than 41%
78.2 better than 29%
1.05 right on the average
53% of 89 duels better than 55%
45% of 20 situations better than 68%
Anubis27
67% better than 86%
0.88 better than 93%
89.0 better than 83%
1.27 better than 95%
55% of 75 duels better than 65%
25% of 16 situations better than 18%
Inferno21
71% better than 87%
0.97 better than 97%
91.6 better than 78%
1.46 better than 98%
61% of 49 duels better than 82%
50% of 10 situations better than 73%
Cache20
70% better than 87%
0.90 better than 88%
93.1 better than 82%
1.27 better than 87%
58% of 90 duels better than 71%
40% of 15 situations right on the average
Nuke12
42% -
0.71 -
77.0 -
1.04-
35% of 20 duels -
33% of 3 situations -
Vertigo3
67% -
1.15 -
101.6 -
1.56-
82% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dreizehn plays

Across 231 matches -dreizehn averages K/R 0.83 and ADR 84.3; the rating across the 201 rated matches is 1.19. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 61% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 111 of 201 matches the rating was 1.10 or higher (55%), in 57 it was below 0.90. In 178 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: October 2026 at 1.31. -dreizehn loses the most ELO on Dust 2 (−14 ELO, win rate 51%). Things go best on Mirage (+122 ELO, win rate 51%). Match no. 4 of the day goes best: 79% win rate, +23 ELO. Improved over the last three months: K/R +0.10, ADR +7.1, ELO +465. Got weaker: Rating −0.07, Headshots −8 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 42 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.